Mark Gillard
Programmer.
Gamer.
main();
while(true)
cout << "infinity" << endl;
beyond();
Windows
Software I've developed for the Windows operating system.
Flactric
Quick organization and tagging for large music libraries.
VSDeployer
Command-line utility for rapid-deployment of Visual Studio projects.
JSPP
Command-line Javascript preprocessor.
AutoShutdown
User-friendly shut-down/restart/hibernate scheduling.
LANBuddy
Resource location, scheduling and chat for large gaming LAN's.
ioQuake3 Launcher
Launcher for ioQuake3 to help with mod, command-line and script management.
RosterReader
Google calendar syncing for McDonald's Australia crew and manager rosters.
ShiftAlerts
Display timely alerts on screens in a retail environment.
CashAssistant
POS drawer counting made easy.
Android
Apps I've developed for the Android mobile operating system.
Device Features
Comprehensive mobile device feature listing.
Connectivity Tester
Test and record mobile, wifi and GPS connectivity at a specific location.
Fast Food Diagnostics
Assessing shift management in a fast-food environment.
Press X to Jason!
The first Android app I ever made. Please, save Jason.
Games
Browser games I've developed.
Chopper
A side-scrolling dodging game developed using my game engine jStage.
Battleships
Battleships!
Rainbow Brickles
A brick-breaking game in Java.
Hangman
A PHP-based hangman game (with a very large dictionary!).
Tic-Tac-Toe
PHP Tic-Tac-Toe.
jStage Tester
A "sandbox" game used for testing new jStage code.
University
Portfolios of uni topic work.
Advanced Databases
Flinders University topic COMP3771
3D Effects
Flinders University topic SCME2203
3D Animation
Flinders University topic SCME2202
Digital Graphic Design
Flinders University topic SCME2004
Multimedia Production
Flinders University topic SCME2108
jStage
My Javascript/HTML5 Canvas game engine.
About the Engine
API
jStage on Github
SCME2004: Digital Graphic Design
Comic Portfolio
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Comic Portfolio
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