Ah, some actual modelling. As great as the walk cycle was for garnering a rudimentary understanding of animation keying using Maya, it didn't provide much of a foundation for developing the modelling skills one needs before we get to the animating stage (since, what's the point of animating some cubes?).
After some initial confusion about how Maya keeps a cumulative construction history, rather than a discrete single instance of an object, this exercise didn't prove to be much of a struggle. I can't say I'm entirely happy with the seat (mine is essentially just a flat disc), but for a cartoon-y unicycle it looks just fine.
Was rather funny listening to Theo providing people with feedback during their grading- one particular issue kept popping up: they'd make the axles of the pedals far too long, so that if the pedals were to actually rotate, they'd be unable to complete a full revolution without hitting the ground. Fortunately mine were short enough, but admittedly this was entirely incidental; I was so fixated on completing the prescribed instructions that I guess I'd forgotten to disengage and let a bit of common sense creep in. Probably something to keep in mind going forward.
Also, today is my birthday. HAPPY BIRTHDAY MARK.