cout << "infinity" << endl;
Software I've developed for the Windows operating system.
Quick organization and tagging for large music libraries.
Command-line utility for rapid-deployment of Visual Studio projects.
User-friendly shut-down/restart/hibernate scheduling.
Resource location, scheduling and chat for large gaming LAN's.
Launcher for ioQuake3 to help with mod, command-line and script management.
Google calendar syncing for McDonald's Australia crew and manager rosters.
Display timely alerts on screens in a retail environment.
POS drawer counting made easy.
Apps I've developed for the Android mobile operating system.
Comprehensive mobile device feature listing.
Test and record mobile, wifi and GPS connectivity at a specific location.
Fast Food Diagnostics
Assessing shift management in a fast-food environment.
Press X to Jason!
The first Android app I ever made. Please, save Jason.
Browser games I've developed.
A side-scrolling dodging game developed using my game engine jStage.
A brick-breaking game in Java.
A PHP-based hangman game (with a very large dictionary!).
A "sandbox" game used for testing new jStage code.
Portfolios of uni topic work.
Flinders University topic COMP3771
Flinders University topic SCME2203
Flinders University topic SCME2202
Digital Graphic Design
Flinders University topic SCME2004
Flinders University topic SCME2108
About the Engine
jStage on Github
SCME2203: 3D Effects
YouTube flattens contrast pretty heavily. Use the download link below for a better quality version.